House Rules Base Classes: Core rulebook + "Complete" series base classes only. Prestige Classes: DM approval only. Races: PH races. Other +0 level adjustment races with DM approval. Level 1 Stat Generation 72 straight points into stats (max 18, min 3). Samples: 18 18 14 8 8 6 18 16 14 8 8 8 16 16 14 10 8 8 16 12 12 12 12 8 12 12 12 12 12 12 18 18 18 12 3 3 Starting Level 5th Baseline = 9000 gp (Core rulebook items. Other items with DM approval.) XP at level up is high side average. (Example: 1d8 = 6.5) Alignment Any nonevil. Timeline/Location Year: FY2107, during the Age of High Culture, 10 years before the Year of the Comet Setting: Southlands, Parasonnea, Twin Worlds Nationality & Regional Benefit Rules Regional Benefits are outlined here. Characters should be from one of these regions. (Sengra North Coast Houses regional benefit: bluff +5) Patron & Evolving Weapon Characters may choose to have a patron that covers their food/lodging. In return, the characters may occasionally be called on by their patron for assistance. Characters recieve an evolving weapon. The bonus of the weapon improves on every odd level starting at third level, bonuses can be re-allocated upon reaching an odd level. Action Points Not used. Psionics Not used. Psionics were only known to the world of Asteria during this period in history. Variant: Defence Rolls A roll to hit is made versus 1d20 + (AC - 10). All defence rolls are made at the top of the round and last for the entire round. Deep Wound Optional Rule A natural 20 on a critical confirmation roll cannot be healed by any means until a regeneration spell or 8 hours rest has occured first. This simulates serious injury and applies to both PCs and NPCs. |