Character Name: Sylvia Dragondust

Level: 14

 XP: 103900

  Next: 105K

Player’s Name: Shandroa Dragondust

 Classes

Level

Classes

 Level

Creation Date:11/22/2k  (update 5/31)

 Class 1: Sorceress

11

Class 2: ˝ celestial

3

Campaign: Planejammer 3e

 Class 3:

 

Class 4:

 

Ability

 Score

 Modifier

Name

Total

  Base

 Armor

Shield

 Ability Mod.

 Size

Misc.

Str:

12

+1

Armor Class

20/24

10

0

0

+4

0

+6

Dex:

18

+4

Reflex Save

13

+4

0

0

+4

0

+5

Con:

20

+5

Fortitude Save

14

+4

0

0

+5

0

+5

Int:

16

+3

Will. Save

13

+8

0

0

+0

0

+5

Wis:

10

+0

Initiative

+4

0

0

0

+4

0

0

Cha:

33

+11

Race: ˝ celestial elf

Cross

Class

Skill Name

 Total

 Rank

Ability

Misc.

Synergy

HP. MAX

  100

HP. Now

Sex: Female

X

Appraise

4

1

+3

 

 

X

Bluff

12

1

+11

 

 

Alignment: C G

 

Concentration

20

15

+5

 

 

 

Craft (artist)

5

2

+3

 

 

Hair: Golden Blond

Homeland: Toril

X

Diplomacy

12

1

+11

 

 

X

Disguise

12

1

+11

 

 

Eyes: green & purple

Deity:

X

Escape artist

4

1

+4

 

 

X

Forgery

4

1

+3

 

 

Height: 5’ 8”

Ears: Pointed

 

Knowledge:Arcana

8

5

+3

 

 

X

Listen

4

3

+0

+1

 

Weight: 125 lbs.

Accent: Sophisticated

X

Move Silently

5

1

+4

 

 

X

Perform

12

1

+11

 

 

Apparent Age: 17

Wings: purplish blue

 

Scry

4

1

+3

 

 

X

Search

5

2

+3

 

 

True Age: 52

Skin: Pale

 

Spellcraft

12

9

+3

 

 

X

Spot

5

4

+0

+1

 

Platinum:

Silver:

 

Alchemy

13

10

+3

 

 

 

 

 

 

 

 

 

Gold:

Copper:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Languages: Common, elvin, draconic, celestial, sylvan, terran

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Melee Attacks

Ranged Attacks

Feats and Racial stuff

Ability

Size

Misc.

Base

Total

Ability

Size

Misc.

Base

Total

Summon Familiar

Light at will

+1

 

 

+6

+7

+4

 

 

+6

+10

Craft Arms and Armor

Protection from Evil (3/day)

   +1

  +2

   +1

  +5

Silent Spell

Bless (1/day)

 

 

 

 

Craft wondrous Item

Aid (1/day)

 

 

 

 

Still Spell

Detect evil (1/day)

 

 

 

 

Improved Familiar (Tressem)

Cure Serious wounds (1/day)

Weapon

 Att. Bonus

 Damage

 Critical

 Range

Extra Spell (polymorph other)

Neutralize Poison (1/day)

Dagger

+7/+2

1d4+1

X2

19-20

 

Holy Smite (1/day)

Light Crossbow

+10/+5

1d8

X2

19-20

Immune to: Acid

Remove Disease (1/day)

 

 

 

 

 

                   Sleep and similar spells

Dispel Evil (1/day)

 

 

 

 

 

                   Cold

Holy Word (1/day)

 

 

 

 

 

                   Disease

Holy Aura (3/day)

 

 

 

 

 

                   Electricity

Hallow (1/day)

 

 

 

 

 

+4 bonus vs. Poisons

Symbol (1/day)

 

 

 

 

 

+1 natural AC

 

 

 

 

 

 

Low light vision

 

 

 

 

 

 

Dark vision 60ft

 

 

Backpack (bag of holding,type 3)

Amount

Belt

Amount

Artisans Outfit

2

Spell Component pouch

1

Courtiers Outfit

1

Belt pouch

2

Traveling Clothes

2

 

 

Trail Rations

4

 

 

Artisans Tools (masterwork +2)

1

 

 

Rope, hemp (50 feet)

1

 

 

Large Sack

2

 

 

Sheet of Paper

5

Left Pouch

Amount

Ink (1 oz.)

1

Light Coin

1

Candle

5

 

 

Sewing needle

1

 

 

Water skin

2

 

 

Soap

1

 

 

Cure Light wounds Potion

8

 

 

Mirror (1000 gp)

1

 

 

Filthsbane haircomb

1

 

 

Scroll of planeshift

1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Right Pouch

Amount

 

 

Bag of holding(type1)

1

 

 

 

 

Wearing

Amount

 

 

Signet ring

1

 

 

Daggers

5

 

 

Crossbow, light

1

 

 

     Crossbow bolts

30

 

 

Ring of Wing sucking

1

 

 

Gem of Charisma +8 (Forehead)

1

 

 

Bracers of defense +5

1

Tressym (Risuku)

 

Amulet of health +2

1

      Init +2

 

Vest of resistance (+5)

1

      2 claws +4 (1d2-4)

 

Earring of fire resistance (20)

 

      Bite -1 (1d3-4)

 

Earring of Intellect +2

 

 

 

Belt of dex +2

 

Squirtgun of endless water (quit it, fill, prepare to die)

1

 

Spells

Zero level spells:

 

 

 

 

 

 

Spell DC: 21

Read magic

Detect Magic

Mage hand (5 lb. Telekinesis)

Ray of frost (Shoot a beam of ice for 1d3)

Prestidigitation

Resistance (+1 to saves for a round)

Mending (Fix broken stuff)

Arcane Mark (Magical Graffiti!)

Open / Close (Open and close small light things)

First level spells:

 

 

 

 

 

 

 

 

 

Spell DC: 22

Magic missile (1d4+1/2 levels, max 5d4+5)

Charm person  (Make a boyfriend!  [Or a girlfriend I guess, if you like that kinda thing…])

Shield (Say “No!” to magic missiles and +7 to AC from one direction.)

Enlarge (Get Big!)

Comprehend Languages (Never take a language class again!)

Second level spells:

 

 

 

 

 

 

 

 

 

Spell DC: 23

Flaming sphere (2d6 damage per round, 1 round/level)

Invisibility (become transparent!)

Blur (Bad guys miss 20% of the time)

Mirror image (see a whole buncha you, 1d3 + 1/3 levels)

See Invisibility

Third level spells:

 

 

 

 

 

 

 

 

 

Spell DC: 24

Haste (Gain +4 to AC and another partial action)

Iceplosion (deals 1d6 per level in a 20-foot radius at long range)

Protection from Elements

Dispel Magic (Roll 1d20, add 10, tell DM, hope he turns white with fear)

Fourth level spells:

 

 

 

 

 

 

 

 

Spell DC: 25

Polymorph self (Become a new creature)

Polymorph other (turn mialee into a TOAD)

Improved Invisibility

Charm Monster (Get an exotic new pet!)

Fifth level spells:

 

 

 

 

 

 

 

Spell DC: 26

Wall of Force

Hold Monster (Monster becomes Stiff!  [no, not like that…])

sixth level spells:

 

 

 

 

 

Spell DC: 27

Disintegrate

 

Scrolls:

      Fireball Lv 10

 

 

Wand:

     Of fireballs (10th level, 10 charges)

     Of Knock (6th level, 21 charges)