Kingdom Data
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Twin Worlds After Southlands Map
Southlands (kingdoms listed west to east)
Dwarven Alliance
Capital:Gloecoast
Leader:The Council of Three Rulers (Dwarven x3)
Gov't:Confederation
The Alliance consists of two monarchies and a theocracy, each controlling 1/3rd of the kingdom.
The ancient caravan way and the city of Gloecoast are open to travelers without issue. However, travel elsewhere can be met with resistance.

Kryl
Capital:Krylain
Leader: Queen Oceané duBeau the Restorer (Human F)
Gov't: Monarchy
Soon after the war, Queen deBeau restored order and began rebuilding her kingdom. She adopted the ancient name of Kryl and reinstituted the practice of slavery.
The Nesis Mountains east of Krylain attract monks, hermits, and others who wish to live apart from society. The Kryl Forest north of Krylain is a dangerous place that is rich with magic.

Cullis
Capital: Tenpen
Leader:Aerios Wingblood (Eladrin M)
Gov't: despotism
The xenophobic and isolationist kingdom of Cullis quickly descended into anarchy when the war broke out. King Adou Hs'han attempted to surrender to Quanthosk'alys' forces and was slain and his army scattered in panic. In the complete chaos and power vaccuum following the war, Aerios Wingblood emerged; he claimed lineage tracable to the ancient winged elves of Makaril. Wingblood keeps odd company, including a Minotaur captain of the guard. Most citizens doubt his claims of lineage and suppose him to be an opportunistic bandit. Wingblood has ruthlessly eliminated opposition factions while restoring order and stability.

Greenhill
Capital:(independent city)
Leader: House Matriarch Kalira (Half-elven F Sorceress)
Gov't:de facto Autocracy
The sorceress Kalira runs her family merchant house with great ability, and her reputation is further enhanced by her former travels with the planet's greatest heroes. Although Greenhill is not a declared nation, it is fullly autonomous and well beyond the enforcable border of any established nation.

Crosiarx
Capital:(independent city)
Leader: unknown (orc)
Gov't: military despot (tribalistic)
A recently founded city of militaristic orcs that reside in the mountains and are pushing east into the Genesis Forest.

Runestar Crossing
Capital:(independent town)
Leader:Byron Runestar (Human M)
Gov't:de facto Autocracy
Too far from the protection of any surviving nation, the people of Runestar Crossing have to fend for themselves. Taylen Sawyerton, appointed by Byron as the town's manager, actually oversees the daily affairs of the town. Byron operates the mysterious Runestar Foundation, and although he uses Runestar Crossing as a contact point, it does not appear that the Foundation's headquarters are located here.
Runestar Crossing serves as a vital ferry over the Aersod River following the destruction of the bridge across the ancient caravan way.

Nature's Gate
Capital:(independent town)
Leader:Bernie Ollington (Human M)
Gov't:Oligarchy (merchant council)
At the western edge of the Ergas Forest along the Ancient Caravan Way stands Nature's Gate. The town is best known for its annual fertility festival. When the kingdom of Artan fell two decades ago, the town found itself involved in skirmishes with the newly established elven nation of Ergasia. Many people have since left the town, causing there to be a number of abandoned buildings in the area.

Ergasia
Capital:unknown
Leader:unknown
Gov't:unknown
Following the war, the elves of the Ergas Forest have reasserted themselves and become xenophobic. They have refounded the old elven nation of Ephasia under the new name Ergasia.
Reaction by the elves to outsiders in their forest is mixed. But every day pilgrims headed to Gloecoast brave the overgrowth paths that follow the ancient caravan way.

Rael
Capital:Cantrylia
Leader:His Excellency Arbelios Truevine, High Priest of Rael (Halfling M Cleric)
Gov't:Theocracy
The massive city of Cantrylia is home to the high temple of Rael. The city is filled with followers of Rael, in addition to being the a major stop on the ancient caravan way.
The naming of a halfling High Priest by the Holy Council surprised the locals in this human-dominated region. Rumors of rampant vote-buying persist.

Yuan-tir
Capital:Fangmaw
Leader:Gressth-th XIV (Yuan-ti Abomination M)
Gov't:Theocracy
The isolated Yuan-ti who openly worship Vina and the other dark gods have kept to themselves for certuries. However, for unknown reasons, they have taken a sudden interest in the mainland. Emmisaries have even been sent to various rulers (although the nature of the dissussions is not known).

Rey
Capital:Starsign
Leader:King Kaan Bant'na (Human M)
Gov't:Monarchy
Following the collapse of the government of Nivala, Rey was swift to take control of Pol-Suni, giving Rey complete control over Lake Wailele.
Starsign is also home to the High Temple of Wailele.

Gellian
Capital:Illianvox
Leader:King Gelliar the Noble (Human M)
Gov't:Monarchy
The area of land still under Gellian's direct control is the region known as Leiden.

Mothergreen
Capital:Vandemax Castle
Leader:Queen Lolian Vandemax the Reclaimer (Human F)
Gov't:Monarchy
With Gellian unable to maintain its empire following the war, a descendent of the exiled Vandemax family has reclaimed the throne of Mothergreen.

Whisperdawn
Capital:Council Grove
Leader:Druidic Judicial Council
Gov't:Krytocracy
The vast majority of the druids in the Southlands have flocked to the Council's banner.

Genesis Colonies
The Altar of Ashes
Capital:(independent town)
Leader:The Rotmaiden, High Priestess of Skull of Ashes
Gov't:Theocracy
Located in the area known as Vina's Arm, this small town is centered around the High Temple of Skull of Ashes.

Tear
Capital:Genesis City
Leader:Queen Marie SilverRose (Tiefling F Bard)
Gov't:Monarchy
Marie acutally resides in Gloecoast, where she oversees the sailing of the colony ships to Tear. Pilgrims flock to Gloecoast by the thousands for the opportunity to start a new life in Marie's new kingdom.

Corlea
Draconic Homelands of Corlea
Capital:unknown
Leader:unknown
Gov't:various
Temples:Ageless One, central Corlea; Master of Hearts, the Forboding Ergs
Little is known about the various draconic kingdoms of the north, except that some are good and others are quite evil. It is well known that dragons attempt to return to Corlea to die.
There was a sharp increase in the number of Dragonborn births following the increased intermingling of dragons and humans as allies during the Quanthosk'alys Wars. Dragonborn settlements and monestaries have become more commonplace as well. As they reach maturity, many dragonborn are beginning to travel the world for the first time.

Dragonborn Confederacy
Capital:Newborne (independent city)
Leader:King Ixil Laokazya (Dragonborn M Fighter)
Gov't:Confederation
A loose association of dragonborn colonies. The largest dragonborn colony, Newborne, sits on the southern coast of the Corlea mainland along the Chrysocolla Sea. It is a rough frontier town popular with mercs and pirates.

Nekobatsu
Capital:none
Leader:various
Gov't:scattered tribes
A society of razorclaw shifters located on Seamouth Isle, between the coastlines of Corlea and Pariveda.

Pariveda & East Islands (kingdoms listed north to south)
Aurora's Canvas
Capital:Sonata
Leader:unknown, High Priest/Priestess of Aurora
Gov't:Theocracy
Temples:Aurora, in Sonata
The island of Lesser Pariveda is largely under the control of the High Temple of Aurora. The capital, Sonata, brings together artists and musicians from cultures around the world. In the span of a single block in Sonata, a traveller might encounter an elven harp player, a human fife and drum core, and a rowdy group of dwarven drinking balladeers.
The other notable city is the mountain stronghold of Klangfarbenmelodie, home to sizeable group of dwarven pilgrims. It is also the location of Requiem Keep, headquarters of Aurora's anti-undead irregulars known simply as "The Eulogists."

Darkmantle
Capital:unknown
Leader:unknown
Gov't:unknown
One of the three vampire houses on the northwestern shores of Greater Pariveda. Said to be the most cruel of the clans.

Crimson Heart
Capital:unknown
Leader:unknown
Gov't:Oligarchy (Vampiric Council)
Of the three vampire clans of Greater Pariveda, Crimson Heart is the most secretive. Their council chambers lie on a large island in the Crimson Bay. Those who are familiar with the clan know them to have an interest in shapechanging, especially in the use of animal forms.

Bloodmoon
Capital:Port Bloodmoon
Leader:Count Alucohc
Gov't:Oligarchy (Vampiric Council)
Temples:Arcanus, in Port Bloodmoon
Bloodmoon is known as the most wordly and decadent of the three vampiric houses of Greater Pariveda. They have a defense pact with House Podlažice, which allows for willing tieflings to act as "blood dolls" for the vampires. As such, their lands are (in general) safe for travel by the unembraced. Operating within Bloodmoon are the VII, a mysterious group of vampires who hunt vampires. Bloodmoon is hiring mercenaries to track down these rogue vampires.

Fenrirblóð
Capital:Wolfscall
Leader:unknown
Gov't:Tribal (pack leader)
Fenrirblóð sits on the eastern shore of Greater Pariveda. The Capital, known as Wolfscall, is a section of the massive deteriorating City of Truth. In ancient times the city was built by followers of Pariveda in a failed attempt to establish a perfect theonoocracy. The rest of the city serves as a massive urban hunting ground for the longtooth shifters of Fenrirblóð. In recent days, strange and violent golems have occasionally attacked the tribe.

House Podlažice
Capital:unknown
Leader:Hellbaroness Eisheth Podlažice (Succubus F Bard)
Gov't:Autocracy
House Podlažice is a tiefling house following the pit fiend Aretas, one of the Dark Eight that comprise Bel's war council. House Podlažice sends its agents to assist the Legions of Eligos in their stand against the Profane Wastes. However, the two devil houses still work to undermine eachother.

Gwalchmei's Adherents
Capital:Defiance Hold
Leader:unknown & Yolanda "Lady T" Thompson, High Priestess of Lightshroud (Human F Cleric)
Gov't:Theocracy (joint, two militant religious orders: Gwalchmei's Adherents and the Order of the Kingsbrand Crusaders)
Temples:Pax Deos, in Defiance Hold
The isolated stronghold controlled by followers of Valos was of little note until the rift in the Profane Wastes occured. Now, members of the order known as Gwalchmei's Adherents test their mettle against the onslaught of demonic forces.
In a surprise move, Defiance Hold was recently named as the site for the High Temple of Lightshroud by High Priestess Yolanda "Lady T" Thompson. She has joined the efforts against the Profane Wastes, bringing the newly formed Order of the Kingsbrand Crusaders to help fight.

The Legions of Eligos
Capital:Donjon Infernale
Leader:Edensbane, Son of Eligos (Spectre M Warlord)
Gov't:Autocracy
This tiefling house is led by the spectre Edensbane, son of the spectre knight Eligos. Eligos (aka Eligar aka Abigor), rides the dragon-winged horse, the Steed of Abigor, and is a servant of Glasya. Edensbane uses a gate in the Donjon Infernale linked to hell to bring in a constant supply of legion devils to do battle with the forces of the Profane Wastes. Although primarily engaged with the demonic forces, the Legions of Eligos are officially at war with Gwalchmei's Adherents. The two forces are known to skirmish when they cross paths.

The Profane Wastes
Capital:none
Leader:unknown
Gov't:none
Temples:Xerces, exact location unknown
A rift leading into the abyss has caused an outporing of weak demonsto overrun the northesternmost of the three East Islands. However, recent reports of more powerful demons appearing occasionally has caused alarm in neighboring lands. A pair of isthmi connect the Profane Wastes to the mainland of Greater Pariveda. Each of the slightly submerged land bridges lies on average two feet below the surface of the water. This allows the demonic hordes to simply wade across, or even use crude rafts and canoes. However, the shores of Pariveda are well-guarded, with Gwalchmei's Adherents and the Legions of Eligos halting the demons' advance.

S'lashkith
Capital:unknown
Leader:unknown
Gov't:unknown
Founded by S'lashka settlers from the tunnels beneath the City of Exile, the S'lashka of S'lashkith only dine on those creatures which are a threat to their hunters. Although they could likely susist on a diet of tigers and bears, they S'lashka have set their sights or fiercer prey. S'lashka longboats sail to the coast of the Profane Wastes, harvesting demons as food until their boats sit low in the water. Devils and holy knights who have tangled with the S'lashka have found that they are also an acceptable part of the S'lashka diet.

Tiladrial
Capital:Fantalia
Leader:Eldai Estariza XXXVII (Eladrin)
Gov't:Monarchy
The unbroken line of Estarizan kings has ruled the dominant kingdom in the East Islands for millienia. Little is known about Tiladrial, but the forests of the east island of Tiladrial are said to blur into planar forests if one travels in deep enough. Most eladrin choose to stay on the East Islands their whole lives, but following the Quanthosk'alys Wars, Eladrin explorers and traders have started to appear. Eladrin cities shift into the feywild at night. Recent reports of non-eladrin cities on the coastline shifting as well have perplexed eladrin scholars.