Main

GUNS
Weapon Name                          Damage   Crit. Range  Crit.Mult.     Range   Catagory                       
Pixie Pistol, 6-chamber 1d4 18-20 x3 80ft Simple, Ranged, Small
Dainty Pistol, 3-chamber 1d8 19-20 x2 80ft Simple, Ranged, Medium
Standard Pistol, 6-chamber 1d8 19-20 x2 80ft Simple, Ranged, Medium
Knight's Pistol, 6-chamber 2d6 19-20 x3 80ft Exotic, Ranged, Medium
Great Pistol, 9-chamber 2d8 20 x3 60ft Exotic, Ranged, Large
Elven Rifle, 3-chamber 1d8 20 x3 250ft Exotic, Ranged, Medium
Sniping Rifle, 1-chamber 1d12 19-20 x3 180ft Exotic, Ranged, Medium
Orcish Boomstick, 3-chamber* 2d12 20 x3 1d20x5ft Exotic, Ranged, Large

*- On a roll of 1 to 4 on the attack roll it detonates in the weilders face dealing full damage.

The time it takes one full round action to load up to three standard bullets into a pistol or a rifle. If you load less then three it still takes up a full round action.

New Feats:

Quick Load - You are an expert at realoading your pistol. You can reload three bullets as a move equivalant action.


Descriptions:
Pixie Pistol: A pixie pistol is a small gun designed by pixies for pixies. It is just a smaller version of the standard pistol and the bullets come in cases of 30 for 90gp. The expence of the pixie bullets is due to the magical dust used as a propellant, thus increasing the critical range. if a pixie gunsmith could be convinced to make standard bullets they would also grant a +1 to the critical range of the gun that is firing the bullets.

Dainty Pistol: A dainty pistol was first created for a noble woman to carry around as a sidearm "just in case". While it might have at first been a political ruse to get the population to believe that their queen was tough enough to handle a gun, the truth nowadays is that most women and many preistesses weild such weapons due to the low weight and simple handling. The bullets are 11 Silver a piece due to the slight pattern carved into the bullet to make it more attractive. The dainty pistol costs a bit less then the standard pistol, it only costing it's buyer a sweet 35gp, unless a well decorated model is desired, which could run the price up into the hundreds of gold.

Standard Pistol: A standard pistol is what most people would own if they in fact owned a firearm. The gun is rather heavy, although not as heavy as a knight's gun. The simple bullets are 1gp per bullet and are rather plain. More expensive bullets exist and the cost is determined mainily by the materials. This basic weapon costs around 40gp and can be in a single family for generations.

Knight's Pistol: This gun was created for the Knights who defend the world temple from intrusion. Their guns are usually enchanted with range and accuracy enhancing enchantments. To be given a Knight's Pistol is a great honor, but to steal one from it's owner is an offence that is highly frowned upon. They are fairly heavy guns and only can be fired correctly by the strongest of knights. They require a 15 strength to be able to fire correctly, otherwise the weilder gets a -2 to attack. They often are created especally for a knight, so the crest and title of the knight is promently displayed on the piece. The interior also bears an engraving that any trained gunsmith can find and identify. The bullets for the knight's pistol are rather large and cost 2gp per bullet. Often the bullets that knights carry are masterwork or magical. A Knight's Pistol cannot be bought, only found or stolen, although anyone can be knighted for a great deed in most large kingdoms.

Great Pistol: The great pistol is a rather large heavy gun, made more for giants and ogres then for humans. The gun weighs a hefty 30 pounds and can only be fired by someone with a strength of 18 correctly. Otherwise, the gun is too unweildy (even in two hands) and the weilder suffers a -4 to all attacks made with the weapon. The bullets are the same diameter as a standard bullet, but are about an inch longer and contain much more gunpowder. The standard cost for this longer bullet is 2gp per bullet. Of course, these bullets can also be made from various other materials that increase their effectiveness. The cost to actually buy one of these monstrosities is 70gp. The cost to have your spine worked back into place, due to the harsh kickback, is a paltry 300gp. That explains the chiropractor offices next to the gun shop.

Elven Rifle: The elven rifle is a testament to the ability of elves to take a weapon and make it deadlier. Based off of a standard rifle, this elven equalivant can fire farther then any known weapon. The standard range modifier is halved to -1. This means that the gun can fire 1250 feet and only at a -5 to hit. The standard bullets for this weapon are forged from elven steel and cost a pretty 20gp a peice. Standard long bullets can be fired from the weapon, at the cost of the range modifier bonus.

Sniping Rifle : A sniping rifle can fire a round a long distance and strike with the utmost accuracy, at least that's what they tell you. While it is true that it can fire a long distance, the expert with a long bow could fire further and faster. While the long bow is still a decent weapon, the sniper rifle is compact and easy to carry and requires not much more skill then it requires to become an expert of the long bow. The standard long bullet costs a mere 2gp per bullet, but most good snipers would demand better. A strange collection of lenses mounted to the sniper rifle is the real reason that these weapons are still used. The lenses increase the range that the weilder can fire, from 180 to 200. Thus a little more distance is eeked out of the bullet.

Orcish Boomstick: An orcish boomstick is often considered the pinnicle of orcish firearms. Created in 5983 by Grunthar "Stubby" Gromesquasher, this weapon has the ability to deal a boatload of damage, that is if it doesn't blow up in the weilders face. the bullets of the weapon are nothing more then large balls of cold wrought iron with a randomly measured pack of explosive attached to the ball. Each charge cost 10gp, but if it functions correctly the payoff is worth it. This randomness in the charge is the reason for the random ranges that the weapon can achieve. Of course it's more likely to detonate then to work correctly, thus keeping the overall level of orcs on the planet in check.