Adventure
Information |
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Misfits from different worlds meet each
other and fight; the perfect first adventure. |
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A mysterious cult from Vostok's world
chases him to this one after he witnesses a massacre. |
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The party passes through a town where
everyone acts like a zombie, wears funny hats and has leeches on their necks. |
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An evil god formerly only found on world
2 has begun recruiting followers on world one. |
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The promise of great treasure lures the
party into a dungeon full of frustrating traps and dire badgers. |
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Wererats who where getting incorrect
visions have been kidnapping people and eating them so the party killed them. |
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Bandits have been raiding a town's
graveyard to make ghouls (note: the person writing this was not at the
game). |
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Valeria's betrothed, Romeo, shows up to
take her home, arriving just in time to save her from kidnappers.
Unfortunately for him, she runs away again. |
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The girls leave town and are pursued by
the guys. Fortunately, Romeo once again shows up just in time to save Valeria
when a patrol from the army of evil tries to take the party prisoner. |
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The party is hired to wrestle lactating
wolverines in order to turn Zhangar into a crazed were-wolverine. |
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The party is hired to retreive a cleric's
holy symbol makeup case but soon discovers that they've been lured into a
clever trap to steal Zhangar's mech. |
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Valeria is producing a play at a local
tavern when her girlfriend shows up and a gang war breaks out. |
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The party is asked to investigate the
disappearance of wizards coming to town for the magic festival. |
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The party shuts down a high society
restaurant for health violations. |
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A powerful gem is stolen by idiots who
cause a second Frostguard in Ilquva. |
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The party travels to the Da'k'liss home
but finds it at war with its neighbors. Zhangar, Vostok, Syriel, and of
course Cross join the raiding party and attack another clan's home. They get
three times their quota of kills! |
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Zoe remains ill and in Valeria's care in
the Da'k'liss cave. The rest of the party defeat warriors from a rival clan
and discovers dopplegangers in their midst. Cross and Zhangar decide to
return to the Da'k'liss clan's cave to inform the elders, leaving Syriel and
Vostok to continue with the raid. Due to the betayal of their support wizard,
the raiding party is soundly defeated. Thinking Vostok dead, Syriel flees for
her life. Vostok is captured by the opposing clan and makes an unexpected
deal with world shattering consequences... |
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Vostok rejoins the party and fails to
assassinate the clan elders. The Minute Plumbers set off to scout out the
dragon's lair, only to be attacked and find themselves in a fierce battle
with the beast. Zhangar, in his infinate wisdom, begins his career in innane
grapple attempts, buying the party time to beat the dragon nearly to death.
The dragon manages to flee, but they again confront it, sort of, in its
treasure room and finish it once and for all. |
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The party explores a big tower that is
dehydrating the nearby landscape. A path from the tower to a mountain cave
leads the party to group of experience points...er...gnolls...who are
excavating some weird vortex using the collected water. The party defeats the
gnolls and loots the lair, taking even the gem capable of draining water from
a 4 mile area. |
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Our fearless Minute Plumbers are plunged
into yet another messy situation. The streets of Bandaria are clogged with
orc and ogre conquerers, leaving little room for the legitimate flow of
business conducted by citizens and travelers alike. The party finds and
defeats the bandit leader (a Mindflayer), destroys a large number of the
invading bandits, helps repel a hill giant attack on the town, and finally
defeats an eight-headed pyrohydra. |
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After their brilliant victory, the
overconfident party is hired to protect a caravan and is horribly defeated by
a legion of undead. Thrity-nine people were killed. We'd like to have a
moment of silence to remember those who died... then we'll go sort through
our loot. |
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