Manifester Level | 4 |
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Power Points | 21 |
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Level 1 Powers (DC 15) |
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Astral Construct |
Crystal Shard |
Defensive Precognition |
Healing Breeze |
Mindlink |
Psionic Charm |
Vigor |
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Level 2 Powers (DC 16) |
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Energy Adaptation, Specified |
Energy Stun |
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Celeste's Unique Power
-Special Ability-
Psionic Power: Healing Wind
Psychokinesis (healing)
Level: 1
Display: Material, Visual
Manifesting Time: 1 round
Range: 30’
Area: 30’ radius circle, centered on caster
Duration: Special
Saving Throw: Will ˝
Power Resistance: Yes
Power Points: 1+
Blue mist swirls around 30’ radius in a clockwise direction, centered on Celesté. The mist moves at about 10 mph, but nonliving things are completely unaffected by it. Living creatures heal HP based on the number of power points spent on the power plus Celesté’s Charisma modifier (see below).
Power Points Spent Hp Healed
1 1d10 + Charisma Modifier
2 1d10 + Charisma Modifier + 2
3 2d10 + Charisma Modifier + 2
4 2d10 + Charisma Modifier + 4
5 3d10 + Charisma Modifier + 4
6 3d10 + Charisma Modifier + 6
7+ Continue progression
Optional Uses of Power Points:
4 points: Manifestation time is 1 standard action instead of 1 round.
2 points: Targets may be selected instead of all creatures in the area being affected.
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